Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, March 21, 2014

Moxie 2107 - Selfstudy

"Moxie 2107"

This is the selfstudy-project I've been working on the last couple of months at school. The story I came up with is as follows:

"A fictional story set in the future, year 2107, where climate changes, flood and polution have changed the world - mostly 3rd world countries like Malaysia, Philippines and Bangladesh. We're the observer of this changed world through the city of Moxie – a sinking city, that keeps rebuilding itself upwards to survive. It's the story of a perserverant and adaptive society that despite the challenges, have an incredible determination to survive."













/B

Sunday, February 2, 2014

Project "Moxie 2107" - Selfstudy pt. 2

Snapshot of my progress after week 5.
2 more pieces to go - and then onto polishing and comping!

Oh, and it appears when downscaling the pictures they get very "sharp looking" - the finals will not look like that.


/B

Friday, December 27, 2013

"Krugg" - The Witcher - Fanart



"Krugg"
The Witcher - Fanart
"Krugg is an elder witcher preferring the solitary life in the woods, well camouflaged and close to nature - typically seen wielding his massive homemade sniper-crossbow. He prefers to carefully and calmly plan out his attacks from atop, selecting his targets from long range before striking his target. Should he end up in close-combat, a silver sword, his dagger and the wildness of his nature makes sure his prey goes down. "

Process:

First of all, I felt it was time to do something thoroughly - and like really thoroughly. Also I wanted to do a full-figure character, practise poses and study materials more in-depth, and really render something to completion, since most of my works are loose and quicker.
 
Since there hasn't been a witcher from the Cat and  Gryphon-school seen in The Witcher-universe, I thought that was an interesting starting-point. Designwise I wanted to incorporate a lot of things that would resemble the qualities of a gryphon (lion/eagle): The beak-shaped headpiece, feathers, lion fur, eagle-details on knee pads and sword, arm guards and the gryphon medallion hanging from the crossbow.

So this is what happened in the actual process:
I did preliminary sketches for three weeks to really nail a good pose. Ultimately I ended up having a friend take a picture of me in the pose and use that - but the whole sketching process definitely made me loosen up, and was not in vain. Finally I had the good pose, moved onto some quick value/colortests and then I was ready to separate everything into masks. This is something I typically never do - I merge my things all the time - but this time I tried being super strict in my layers, keep them organized, colorcode them - and paint within each mask (see process pictures). 

Anyways, everything was ready and setup to ACTUALLY render the picture - and then I procrastinated. Postphoned. Got scared. It's pretty typical - you start having these conversations with yourself, wondering if the piece will actually ever get as good as you imagined and set yourself up to. For this piece I insisted that it had to be GREAT in every aspect - and that's high ambitions to set oneself up to. In the end I thought "Well it's gonna get as good as it gets" - and just began taking the painting piece by piece, step by step - spending 2 hours where I'm totally okay with only having rendered an arm and a bit of a chestpiece. Complete patience. I think that have been a good lesson for me, not rushing it to completion too early.

Towards the end I had rendered out everything in the individual layers, but it still felt a little "not lit", a bit flat, and a bit not fully pulled together as a piece. I got some feedback from people and let the piece rest for a week over christmas. When I came back, I had energy to finish up the last. Yay!

And here a picture of the process:


Finally, thanks to all those who've helped me with critique and ideas along the way!
And merry xmas and happy new year to all of you, my readers!


/B



Friday, December 13, 2013

Trailer Project: The Big Lebowski


In school, I've been working on The Trailer Project - and it has been a great experience! I had the role of Art Director, tying together the style and overseeing that it stylisticly came together as a whole. In addition to this, I was being a CG-generalist and was working on lighting, composition etc.
 on several shots. Hope you like it!



/B

Wednesday, October 2, 2013

Trailer project - wip

Work in progress of a character I'm working on for the time being. A chinese ninja-assassin!



/B

Friday, December 14, 2012

Trailerproject - Breaking The Waves

Trailer-project done! Half a year of schoolwork coming to an end. Hope you like.

https://vimeo.com/55599950

/Benjamin

Wednesday, October 3, 2012

Zbrush - first sculpt

We're learning Zbrush at the school these days - what an amazing tool for 3D! This is my first attempt at a sculpt.

Make it fullsize to see it properly.


/B

Monday, June 11, 2012

School showreel - YearEnd June 2012

School Showreel - YearEnd June 2012. Kind of long, but it had to include everything we had been through.
Click HD button and watch it on Vimeo for better quality.



/B

Wednesday, March 14, 2012

Biped project - Sculpting in Mudbox

Status on Biped-project: Soon coming to an end! We're currently learning a bit of Mudbox and working with displacement, bump and texture maps in general - and after UV'ing some of my character's clothes, I finally got around to play with making some organic folds in Mudbox. I must honestly say, that making these organic folds feels much more natural to me, than cutting into your edgeflow in Maya and re-topologize everything, in order to "build" in the folds manually.

So first evening of clothes-sculpting:


The finished model and a turnaround from Mudbox should be ready sometime early next week - stay tuned :)

/B

Tuesday, February 21, 2012

Biped project - Post-apocalyptic Scout

Biped-project

First stage : 6 days of Character Design.
Character description:
My character's set in a sci-fi post-apocalyptic setting - a ravaged dusty and polluted future, with vicious creatures lurking around. She's among the few survivors, having the role of scouting - and therefore her equipment includes a steampunk-inspired handheld telescope, a computer/zoom device covering her one eye, aswell as a gun for protection. Her general design is inspired by arabic and middle-eastern women and their clothing, mixed with the steampunk to get some sci-fi feel across.

Maquette making (4 days)

Next up: 3 weeks of 3d Maya-modelling and some sculpting.

/B

Thursday, December 15, 2011

Project 4550 coming to an end

So, Project 4550's coming to an end, and we're all looking forward for a welldeserved christmas and break from hectic assignments! I compiled my final images and turn-around into a little 30-second shortmovie.

See it here:
http://vimeo.com/33722887

_

And merry christmas to every reader of my blog!

/B

Friday, November 25, 2011

4550 - Character Modelling

Still work to do - but this is the current progress of my Olive Farmer.




/B

Thursday, November 17, 2011

Character Design project - Mediterranean Villagers

Big character design-project for the time being. Theme being "Mediterranean Villagers".
First week was concept design with Uwe Heidschoetter. Our character had to fit into Jim Henson's muppet-style and stylewise fit with a given character our teacher had made (The Russian Lady) - which can be seen beside the character I designed in the first presentation-sheet.

First pictures: Reference and the concept of my character, The Olive Farmer.
Fourth picture: Finished concept of character + Environment in color.



Last picture: Work in progress picture of my 3d-environment in Maya. At the moment we're having three weeks of modelling & UV mapping with Eric Prince. Modelling of my character starts next week.


/B

Friday, November 4, 2011

Friday, October 14, 2011

3d Maya Week - Background

Things develop quickly - and learning the 3d-program Maya went better than I expected. This is what I produced after 5 days in the program:

Updated presentation picture:



Original pictures:



The concept will be further developed later on - stay tuned next week!
/B