Status on Biped-project: Soon coming to an end! We're currently learning a bit of Mudbox and working with displacement, bump and texture maps in general - and after UV'ing some of my character's clothes, I finally got around to play with making some organic folds in Mudbox. I must honestly say, that making these organic folds feels much more natural to me, than cutting into your edgeflow in Maya and re-topologize everything, in order to "build" in the folds manually.
So first evening of clothes-sculpting:
So first evening of clothes-sculpting:
The finished model and a turnaround from Mudbox should be ready sometime early next week - stay tuned :)
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